9/28/11

Me Oscar! Me sketch!

Lots of animals and such. I think I was feeling self-conscious about my habit of heads, so there's a fair amount more "whole body" anatomical sketches. 
























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9/13/11

Rendering gold

After the amazing Paul Richards posted an analysis on gold (based on the tutelage of Mathias Verhasselt) I was compelled by the lure of beautiful renderings to follow along. Here's mine, plus a breakdown of layers and stuff after some experiments with color eye-dropping and layer mode transfers.









All of these were solid color layers, painted in with layer masks plus a clipping mask to the original silhouette layer. I've been off this system for a while, due to early days as a photoshop n00b being frustrated with jumbles of unnavigable layers and layer groups. But coming back to the philosophy of one layer per art pass was nice, in that it really fixes the eye-dropper problem of mud color.

Also, check out the photoshop filter Pixel Bender, specifically the Oil Painting mode. When used on a sketch, it generates really nice ink-like results, that follow contours rather than just blotching in pixels. You still will need to hand-edit stuff, but it cuts out a rather big step!

I'm also using a two-tool setup for most of my brush work (all of which is being done via masks). First, a round brush set to full hardness with pen pressure affecting size. However, it's not set to full pressure, as that gives you the ugly Photoshop rat-tails. I used this to lay in block passes, switching between black and white with X. Second, I use the new Mixer Brush tool, which functions like a more advanced smudge tool. (In fact, I reset my R hotkey to it.) After the block pass, I blur some edges with this. I've found that it's way easier to start with hard edges and make them soft, rather than to start by fuzzing in soft edges and hoping for hard edges later.

The layer setup also lets you simply change the base layer with pretty convincing results right away. Case in point, assuming the base metal would absorb less base color, here's a darker metal that still reads pretty realistically.







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9/8/11

Iguana hipster progress

He was getting a bit nubbly, so I went back and tried to add a "planar" pass, ala his face being a single plane rather than a bunch of wrinkly iguana bumps getting rendered separately.



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9/7/11

Iguana hipster, first draft



If you look at the original sketch of this dude, he's just a head study with no torso or arms. My initial instinct was to think about futuristic fashion designs, but then a thought occurred to me. How come in the future, and on alien worlds, nobody dresses casual? Even beyond the current pop culture plague of space marines, most depictions of aliens have them wearing swishy bedouin drapery. Why? The T-shirt pervades modern culture with good reason: It's cheap, looks good, fits many sizes, can be worn loose or tight, and is a palette for a message. So why do we assume future societies would backtrack into a realm that uses twice as much fabric, zero industrialized production, and no hilarious catch phrases?

So I started with an attempt at "futurist casual" but it just turned into hipster. Crap. So I suppose the next step is attaching some lasers or LEDs to this guy's comfortable sweater vest.



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